Design pattern
- A general reusable solution to a commonly occurring problem in software design.
- Not a finished design that can be transformed directly into code.
- A description or template for how to solve a problem that can be used in many different situations.
- reside in the domain of modules and interconnections.
- If a problem occurs over and over again, a solution to that problem has been used effectively. That solution is described as a pattern.
- Language-independent strategies for solving common object-oriented design problems.
No comments:
Post a Comment
Note: only a member of this blog may post a comment.